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Posts : 97
Join date : 2007-07-18
Location : sweden

PostSubject: information   Thu Jul 19, 2007 2:43 pm

Strength (STR)
Increases your attack power with melee weapons.

Increases the amount of damage you can block with a shield.

Strength does not affect critical hit chances at all. Strength does not improve your chance to block, but rather the amount blocked when you succeed. This amount is determined in part by Strength (and the other part by your shield).

Agility (AGI)
Increases your attack power with ranged weapons.

Increases your armor.

Increases your chance to score a critical hit with a weapon.

Increases your chance to dodge attacks.

Rogues gain a much stronger bonus to dodge from agility than other classes.

Increases your attack power with melee weapons (rogues, hunters and druids in catform only).

Stamina (STA)
Increases Health.

Intellect (INT)
Increases the rate at which you learn weapon skills.

Increases your Mana points.

Increases your chance to score a critical hit with spells.

Spirit (SPT)
Increases Health and Mana regeneration. Spirit affects all characters' health regeneration rates in and out of combat, and mana regeneration when not casting spells.

Combat Related Attributes

Melee Attributes

Weapon Skill - The current skill level in the weapon type of your currently equipped weapon.
Damage (DMG) - The damage range (min-max) of your currently equipped weapon.
Speed - Weapon speed; the lower the value, the faster the weapon.
Power (AP) - Attack Power; increases damage with your equipped weapon.
Hit Rating - Your chance to hit your target with your equipped weapon.
Crit Chance - Your chance to critically hit with your equipped weapon.

Defense Attributes

Armor (AC) - Reduces physical damage taken. Increases your pet's Armor.
Defense - Increases your chance to Dodge, Block, and Parry. Decreases chance to be hit and critically hit.
Dodge - Your chance to dodge.
Parry - Your chance to parry with a weapon.
Block - Your chance to block with a shield.
Resilience - Decreases the chance to be critically hit. Decreases damage sustained from critical hits.

Spell Attributes

Bonus Damage - Increases damage done with spells.
Bonus Healing - Increases healing done with spells.
Hit Rating - Your chance to hit with spells.
Crit Chance - Your chance to critically hit with spells.
Penetration - Reduces your target's resistance to your spells.
Mana Regen - Your mana regeneration rates in and out of combat.

Combat Rating Conversions at Level 70

Weapon Skill Rating: 3.9 rating grants 1 skill point
Defense Rating: 2.4 rating grants 1 defense skill
Dodge Rating: 18.9 rating grants 1% dodge
Parry Rating: 31.5 rating grants 1% parry
Block Rating: 7.9 rating grants 1% block chance
Hit Rating: 15.8 rating grants 1% hit chance
Spell Hit Rating: 12.6 rating grants 1% spell hit chance
Critical Strike Rating: 22.1 rating grants 1% critical strike chance
Spell Critical Strike Rating: 22.1 rating grants 1% spell critical strike chance
Haste Rating: 15.8 rating grants 1% haste
Spell Haste Rating: 15.8 rating grants 1% spell haste
Resilence Rating: 39.4 rating grants 1% less chance of being struck by any type of critical strike, and 2% less damage taken from critical strikes

Other Information

Pets: Hunter and warlock pets gain benefits from certain attributes of their masters. The master's Staimina, Intellect, and Armor will increase her pet's Stamina, Intellect, and Armor respectively. In addition, a player's Attack Power increases the Attack Power and Spell Damage of hunter pets and shaman earth elementals, while a player's Spell Damage increases the Attack Power and Spell Damage of all other pets.

Critical Hits: Critical hits do significantly more damage than a normal hit. A critical hit will appear as an extra-large number over the target's head. For all classes, Agility will enhance the chance to critically hit with weapons, while Intellect will increase the chance to critically hit with spells.

Mana Regeneration: You will gain the full benefit of your Spirit bonus to mana regeneration beginning five seconds after your last spellcast, both in and out of combat. Your mana will normally not regenerate for the first five seconds after casting a spell, unless you have a talent, ability, or item bonus that does so. Items that grant Mana regeneration per 5 seconds work at all times, even within the five second rule.

Dual-wielding weapons: Your total damage output when fighting with two weapons should be higher than fighting with one weapon and a shield, but roughly equal to fighting with a two-handed weapon. Off-hand attacks deal 50% of the weapon's designated damage. Therefore, its wise to put your hardest-hitting weapon in your main hand.


As players become higher level, they will be able to receive experience from a larger range of monsters. At low levels, you may get experience from monsters 5 levels lower than you, while at level 60 you will gain experience from monsters 12 levels lower. A sheep icon for level indicates that you will not get experience.

Level Cap
The level cap for World of Warcraft is 70.

Raising attributes and skills
Character attributes are raised automatically when leveling. Attributes rise by fixed values depending on your character's race and class. Skills are raised by performing the skill in question. For example, by attacking with a type of weapon, you will gradually increase that weapon's skill until it reaches its current cap. The same applies to professions and secondary skills. The skill cap for combat skills goes up by 5 per level to a max of 350 at level 70. Profession and secondary skill caps are raised by receiving training from special NPCs.


Talents give you another way to customize your character and differentiate yourself from other players of the same class. Players can open the talent interface by using the "Talents" button which resides next to the "Spellbook and Abilities" button, or by pressing the "N" default hotkey.
If you wish to change your talents, you can do so by visiting any class trainer and selecting the dialogue option. It costs gold to unlearn your talents, and the cost escalates each time you do so. However, the cost to unlearn talents also decays over time. Read more about talents in our talents section.

Talents become available at level 10.

Spell Resistance
The spell resistance system is detailed further here.

If your character has earned a title, you can select to display it from a drop-down menu on your character screen. Once selected, the title will be shown in front of your character's name. Here are some of the available titles currently in the game:

PvP Ranks: Under the original PvP ranking system in World of Warcraft, rank titles could earned through PvP. These rank titles can no longer be obtained with the changes to the PvP system. However, the highest rank you obtained under the old system can still be displayed.
Scarab Lord - This title is granted to the character who opens the Gates of Ahn'Qiraj on his or her realm. Thus, this title is only obtainable by one character per realm.
Arena Titles: Members of the top teams at the end of the season will receive special titles to honor their achievement (highest to lowest):

Getting that new tier 5 set 9012 gold, Getting Leveled by a man in china $175. Getting keyed for kara 150 gold, Being the one to Ninja the last boss 15 days of being banned... Making your own mangoes server Priceless. For all the unexpected charges use...
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